Testing a web app thoroughly can make or break your startup’s success—it’s the difference between a product users love and one they ditch. I’ve spent 16+ years shipping 60+ releases, and I’ve learned that knowing the right types of testing is key to catching bugs early and keeping users happy. In this guide, I’ll share an example-based approach—what your startup can do, and how I did it while testing a web-based IDE. To make it relatable, I’ll use the name CodeCraft, a fictional startup, but the work I’ll describe is real, drawn from my own experience. Let’s dive into the seven essential testing types your dev team must do to build a web app that shines.
The Problem: Bugs Can Sink Your App
CodeCraft built a web-based IDE to let developers code, save, and run projects online—no local setup needed. Their remote team aimed for high quality, but their first version had issues: a save button failed, layouts broke on small screens, and two users editing at once caused a crash. Bugs like these drive users away—thorough testing is the fix. Here are the testing types that helped CodeCraft get it right.
Essential Testing Types for Your Web App
Functional Testing: Test the Basics
- What Your Team Can Do: Check the core flow—think like a user doing their job. Test every step: create a project, edit it, save, commit to git, run it, close it. Assume devs tested, but double-check.
- How I Did It: I mapped out a user’s day: start a project, edit a file, see the diff, save, commit, run, close. One test failed—the diff didn’t show changes right. I flagged it, and the fix made the flow seamless for users.
Exploratory Testing: Break It on Purpose
- What Your Team Can Do: Get creative—try to make the app fail. Test odd stuff: super long file names, invalid characters, unsupported files, blank names, or two users editing at once. Check what breaks when a project runs—like buttons—or if settings save. Dig into security: can someone see passwords via Inspect Element? What if a git push hits a protected branch?
- How I Did It: I went wild—named a file with 500 characters; it broke on save. Tried invalid characters—crashed. Loaded an unsupported file—error. Two users editing? Chaos. Buttons stayed active during a run—fixed that. Settings didn’t save once—caught it. A git push to a protected branch failed silently—added an alert. Inspect Element showed a database password—huge flag. Each break showed what users might hit.

Load Testing: Push the Limits
- What Your Team Can Do: Test how the app holds up under stress—big files, complex projects, long runs. Look for slowdowns or design flaws that pop up under pressure.
- How I Did It: I threw a file with 100,000 lines at the IDE—it lagged hard, so we optimized the parser. A project with 20 subfolders showed a design flaw—folders didn’t nest right, fixed it. A run lasting over an hour crashed—we added a timeout warning. It made the app tougher.
Security Testing: Lock It Down
- What Your Team Can Do: Check for holes—try uploading a virus, test cross-site scripting (XSS), or access files without logging in. Make sure the app’s safe for users.
- How I Did It: I uploaded a mock virus—app didn’t catch it, so we added a scan. Tried XSS with a script in a file name—slipped through, patched it. Accessed a file without logging in—worked, scary! Added a login wall. Security got tight, fast.
Design Testing: Ensure Visual and Functional Consistency
- What Your Team Can Do: Make sure all screens match the approved mockup—check text descriptions for clarity, ensure links work, and verify tooltips show up where needed with understandable text.
- How I Did It: I cross-checked the IDE against approved Figma mockups—spotted a misaligned button, fixed it. Read every text description—found a vague error message, clarified it. Tested all links—one led to a 404, swapped it. Checked tooltips—some didn’t appear, others were unclear, so we added and rewrote them. It made the app look and feel polished.
Compatibility Testing: Test Across Devices
- What Your Team Can Do: Run the app on different setups—small laptops, big monitors, various browsers. Use Inspect Element to mimic screens; catch layout bugs.
- How I Did It: I tested on an 11-inch laptop via Inspect Element—text overlapped, fixed it. On a 27-inch iMac, buttons misaligned—tweaked. Edge on Windows had a scroll bug—patched. Safari on Mac Intel was fine, but Chrome on Mac M glitched on zoom—sorted. Every device got a fair shake.
User Acceptance Testing: Think Like the User
- What Your Team Can Do: Be the user—join product talks to know their needs, then test with their eyes. Suggest features they’d want; see if they come up.
- How I Did It: From meetings, I knew users wanted ease—I suggested linting files and a “save before run” prompt. Tested those—linting caught errors, and the prompt saved a user’s work. Later, users asked for both—nailed it. Thinking user-first made the IDE a hit.
Takeaway: Test Thoroughly, Win Users
CodeCraft’s name is fictional, but the story’s real—drawn from my 16+ years shipping 60+ releases. These seven testing types helped CodeCraft catch bugs early and build a web app users loved. Want to dive deeper into end-to-end testing? Check out my guide on “Mastering End-to-End Web App Testing: A Step-by-Step Guide for Startups”. Got testing challenges? Hit my Contact page—I’d love to chat.

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